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* Solved, sort of * Accessing DzInstanceNode causes viewport flickers

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I'm working on a script that accesses DzInstanceGroupNodes and pick information from them, it also does things with "normal" instances, and adds objects to the Scene Hierarchy.

FYI: The DzInstanceGroupNodes (and the items around them ) are all created with the UltraScatter plugin, instances view set to boundingbox.

The issue I'm having is that even if the DzInstanceGroupNode is hidden, the items it uses are hidden, the group is set in editmode with beginItemEdit() accessing the group data and items causes the whole group to flicker in the viewport. 

Is there any smart trick to turn off viewport updates while the script is executing as I can't do more that hide them but they still flickers.

 


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