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[Solved] Shader color decimal values

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More data I'm trying to access by script... the color values displayed for Iray Uber Shader colors are expressed as between 0 and 1, and are what I need to use in my scripting; when passed to my external app, they give me a matching color. I can't seem to access them, though. The value is not the 0-255 value divided by 255; that's signficantly off. Does anyone know how this is computed or where it can be accessed?

EDIT: The correct values also show up in the diffuse values used by the OBJ exporter; they've got to be in there somewhere!


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