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ERC heavy Deformer loading with wieght maps.

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I've been working with self made deformers that have ERC "remotes" for years. They dramatically speed up creating custom morphs and allow quick tweaks to hair, clothing, simulated squish, etc. Basically, it's a null ERCd to a left and right deformer so that they move as a unit allowing simultaneous movement. As long as the null is at 0,0,0 to the base figure, you can move the figure around at they work just fine. I have three problems. 1 loading deformers through the deformers function strips out my ERCs. So I have gone to a scene subset, which does not apply deformers. Customers will not want to have to select a figure, go to the deform menus, apply the deformations, then find the remote again. They will get lost. How can I get the deformers to automatically deform a figure if that figure was selected, and warn that a figure was not selected if there wasn't one?. Am I going to have to write a script that creates the remote and makes the ERCs on the fly? If this was poser I would just cut and paste the remote into the deformer file because poser isnt too picky. DAZ seems much more strict on file structure. 2. less critical, the deformer set loads as "ReNameMe" and that's seven manual renames each time you load a set. I use dozens at a time. Is there a renaming script example somewhere? I should be able to figure it out on my own, I just thought there might be an example somewhere I haven't found yet. 3. Kind of a summary of the other two: While generic magnets for large body parts are easy for customers to use, small ones in tight spaces are far more difficult and require weight maps. The only thing I can think of is saving a dev figure with all the magnets and props attached. This could be up to 100 extra items per figure. I would rather let the customer decide what the want rather than give them a firehose. Again my only thought is to load the deformers and have a script create everything on the fly.

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