Hi , i have two questions.
i'm planning to write a script that can help avoid poking through something when posing a character (a kind of basic physics engine)
is there a method to detect collision on and between characters , how the smoothing modifier knows what part of the body it should morph ?
is there a callback (signal?) that fires while or after you change the position of an object or a character on the scene?
if you have some advices and some examples , it will be helpful , thanks