Hello,
I write a program which animates a node in Daz Studio.
When I want to transfer this animation to Daz Studio, the speed for this transfer is very slow in script.
I just started to write a plugin which allows to accelerate this communication by using binary files and the SDK.
My script calls a plugin function which executes this update.
My problem is I do not find a way to perfectly update the vertices in the SDK.
The vertices are correctly updated but the normals stay the same by using directly a DzVertexMesh class and without using a DzGeometry class.
In script it is possible to call the "setVertex" function of a geometry, In the SDK, I did not find the method.
Why I start this thread here : because my base program is a script, because my thread in the SDK forum has no reply since one week and I think the script forum seems more reactive and because I think programming competencies are in the two forums.
Thank you by advance.