Is there a way to get hold of the weightmap information attached to a vertice / mesh or bone?
I can get the node, the vertex, the Skeleton and the bone. I hear that boneBinding links the two together, but how do you get that information?
Is there a way to get hold of the weightmap information attached to a vertice / mesh or bone?
I can get the node, the vertex, the Skeleton and the bone. I hear that boneBinding links the two together, but how do you get that information?