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Merging objects

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I was wondering about a limitation of the smoothing modifier... You can calculate collisions with one single object, but what if you need to collide with two objects? For example one guy getting punched and colliding with a piece of furniture. Manually, I suppose you could export the two props/figures as an obj (hiding all useless objects in the scene) and re-import them as a single one, to be kept hidden only for colliding computations. It's a bit tedious to do, do you know if merging 'posed' duplicates of objects could be done by script? Surely hiding/unhiding, exporting and re-importing can be done by script, but I mean, maybe there is something more straightforward?


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