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Rendering a large amount of images. Help me please!

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Hi everyone!

I must render a large number of images by configuring a scene in a script and calling the render() method from DzRenderer. I'm rendering them with iray.
I faced with two problems and couldn't find a solution on my own.
1. Sometimes the scene is too complex so the rendering of single image can take a long time. It is necessary to somehow automatically cancel rendering if it lasts a very long time. Is it possible to track the rate of change of iterations when calling render() method? The MaxTime parameter from the render settings is not my solution :(
2. I noticed that with sequential rendering, sometimes there are problems with clearing memory in the GPU. It looks like the memory accumulates with each new picture, but sometimes it clears normally. Is there some way to control this?


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