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Scripted Filament Renderering?

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Hello all,

I posted the message below to the SDK forum yesterday, but not as many people appear to post and read there. This morning I thought maybe somebody may have a solution using Daz Script and I could replicate that in my plugin code:

https://www.daz3d.com/forums/discussion/466336/calling-the-filament-renderer-in-plugin-code#latest

I understand when in the app to set the viewport draw style to 'Filament (PBR)' and then in the Render Tab to select 'Viewport' and then I can render the active viewport correctly. 

But, in my posted code (see the link above) I am assuming the render manager's getActiveRenderer() method cooresponds to the 'Engine' selection on the Render Tab. If that is not correct, or if you know what options and render choices via script to kick off a Filament render I can port it over to my plugin code.

thanks in advance!


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