In the following function from a larger script, g_charName is created and later used to check if textures already exists in a location. This is causing me issues because if I use the same base (G8.1 Female) for two characters, and then try to use this script to generate two different texture sets, it will think I want to re-create the texture (i.e. overwrite the "old" textures), instead of creating new ones.
I am looking for help in changing the name retrieved by this script, but I have no idea where in Daz to look. I tried Edit->Figure->Scene Identification->Node Label, but that sadly did not work. I would appreciate any help!