I would like to create an inflating morph by script (something similar to the push modifier)...
Creating a new morph is easy, but I don't know how to access to the vertex normals in order to use them into the morph...
var newMorphDeltas = new DzMorphDeltas();
var oNode = Scene.getPrimarySelection();
if( oNode ){
var oObject = oNode.getObject();
if( oObject ){
var oShape = oObject.getCurrentShape();
if( oShape ){
var oGeometry = oShape.getGeometry();
if( oGeometry ){
var nVerts = oGeometry.getNumVertices();
print(nVerts);
for( var i = 0; i < nVerts; i += 1 ){
newMorphDeltas.addDelta(i, ***, ***, ***, true);
print(newMorphDeltas.getDeltaVec (i));
}
}
}
}