var node = Scene.getPrimarySelection();
if (node) {
var obj = node.getObject();
if (obj !== null) {
var numModifiers = obj.getNumModifiers();
for (var i = 0; i < numModifiers; i++) {
var modifier = obj.getModifier(i);
print("Morph Name (Internal): " + modifier.name + ", Label: " + modifier.getLabel());
}
but it seems I found the sub-component only
and
It seems like DazScript isn't designed to search for all morphs. I probably need to check the morph data in the assets, find the sub-component connections, and adjust them myself, right?