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How avoid double rotation of prop passing from 360º to 0º

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I have a script that change the rotation of props from frame x to frame ( x+15 ). Daz fills the middle frames and here is the problem:

If the prop pass the rotation from 348º to 358º ok.

But passing from 358º to -10º, it puts 368º and DAZ adds an unwanted full rotation of the prop ??

I suppose DAZ tries to convert the 368º to -10º adding a full rotation of 360º to adjust his numbers. How to avoid this adjust extra rotation ?

 

 


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